Demonstrates using ax.voxels
with uneven coordinates
import matplotlib.pyplot as plt
import numpy as np
from mpl_toolkits.mplot3d import Axes3D
def explode(data):
size = np.array(data.shape)*2
data_e = np.zeros(size - 1, dtype=data.dtype)
data_e[::2, ::2, ::2] = data
return data_e
# build up the numpy logo
n_voxels = np.zeros((4, 3, 4), dtype=bool)
n_voxels[0, 0, :] = True
n_voxels[-1, 0, :] = True
n_voxels[1, 0, 2] = True
n_voxels[2, 0, 1] = True
facecolors = np.where(n_voxels, '#FFD65DC0', '#7A88CCC0')
edgecolors = np.where(n_voxels, '#BFAB6E', '#7D84A6')
filled = np.ones(n_voxels.shape)
# upscale the above voxel image, leaving gaps
filled_2 = explode(filled)
fcolors_2 = explode(facecolors)
ecolors_2 = explode(edgecolors)
# Shrink the gaps
x, y, z = np.indices(np.array(filled_2.shape) + 1).astype(float) // 2
x[0::2, :, :] += 0.05
y[:, 0::2, :] += 0.05
z[:, :, 0::2] += 0.05
x[1::2, :, :] += 0.95
y[:, 1::2, :] += 0.95
z[:, :, 1::2] += 0.95
fig = plt.figure()
ax = fig.gca(projection='3d')
ax.voxels(x, y, z, filled_2, facecolors=fcolors_2, edgecolors=ecolors_2)
plt.show()