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Demo Agg FilterΒΆ

../../_images/sphx_glr_demo_agg_filter_001.png
import matplotlib.pyplot as plt

import numpy as np
import matplotlib.cm as cm
import matplotlib.mlab as mlab
import matplotlib.transforms as mtransforms
from matplotlib.colors import LightSource
from matplotlib.artist import Artist


def smooth1d(x, window_len):
    # copied from http://www.scipy.org/Cookbook/SignalSmooth

    s = np.r_[2*x[0] - x[window_len:1:-1], x, 2*x[-1] - x[-1:-window_len:-1]]
    w = np.hanning(window_len)
    y = np.convolve(w/w.sum(), s, mode='same')
    return y[window_len-1:-window_len+1]


def smooth2d(A, sigma=3):

    window_len = max(int(sigma), 3)*2 + 1
    A1 = np.array([smooth1d(x, window_len) for x in np.asarray(A)])
    A2 = np.transpose(A1)
    A3 = np.array([smooth1d(x, window_len) for x in A2])
    A4 = np.transpose(A3)

    return A4


class BaseFilter(object):
    def prepare_image(self, src_image, dpi, pad):
        ny, nx, depth = src_image.shape
        # tgt_image = np.zeros([pad*2+ny, pad*2+nx, depth], dtype="d")
        padded_src = np.zeros([pad*2 + ny, pad*2 + nx, depth], dtype="d")
        padded_src[pad:-pad, pad:-pad, :] = src_image[:, :, :]

        return padded_src  # , tgt_image

    def get_pad(self, dpi):
        return 0

    def __call__(self, im, dpi):
        pad = self.get_pad(dpi)
        padded_src = self.prepare_image(im, dpi, pad)
        tgt_image = self.process_image(padded_src, dpi)
        return tgt_image, -pad, -pad


class OffsetFilter(BaseFilter):
    def __init__(self, offsets=None):
        if offsets is None:
            self.offsets = (0, 0)
        else:
            self.offsets = offsets

    def get_pad(self, dpi):
        return int(max(*self.offsets)/72.*dpi)

    def process_image(self, padded_src, dpi):
        ox, oy = self.offsets
        a1 = np.roll(padded_src, int(ox/72.*dpi), axis=1)
        a2 = np.roll(a1, -int(oy/72.*dpi), axis=0)
        return a2


class GaussianFilter(BaseFilter):
    "simple gauss filter"

    def __init__(self, sigma, alpha=0.5, color=None):
        self.sigma = sigma
        self.alpha = alpha
        if color is None:
            self.color = (0, 0, 0)
        else:
            self.color = color

    def get_pad(self, dpi):
        return int(self.sigma*3/72.*dpi)

    def process_image(self, padded_src, dpi):
        # offsetx, offsety = int(self.offsets[0]), int(self.offsets[1])
        tgt_image = np.zeros_like(padded_src)
        aa = smooth2d(padded_src[:, :, -1]*self.alpha,
                      self.sigma/72.*dpi)
        tgt_image[:, :, -1] = aa
        tgt_image[:, :, :-1] = self.color
        return tgt_image


class DropShadowFilter(BaseFilter):
    def __init__(self, sigma, alpha=0.3, color=None, offsets=None):
        self.gauss_filter = GaussianFilter(sigma, alpha, color)
        self.offset_filter = OffsetFilter(offsets)

    def get_pad(self, dpi):
        return max(self.gauss_filter.get_pad(dpi),
                   self.offset_filter.get_pad(dpi))

    def process_image(self, padded_src, dpi):
        t1 = self.gauss_filter.process_image(padded_src, dpi)
        t2 = self.offset_filter.process_image(t1, dpi)
        return t2


class LightFilter(BaseFilter):
    "simple gauss filter"

    def __init__(self, sigma, fraction=0.5):
        self.gauss_filter = GaussianFilter(sigma, alpha=1)
        self.light_source = LightSource()
        self.fraction = fraction

    def get_pad(self, dpi):
        return self.gauss_filter.get_pad(dpi)

    def process_image(self, padded_src, dpi):
        t1 = self.gauss_filter.process_image(padded_src, dpi)
        elevation = t1[:, :, 3]
        rgb = padded_src[:, :, :3]

        rgb2 = self.light_source.shade_rgb(rgb, elevation,
                                           fraction=self.fraction)

        tgt = np.empty_like(padded_src)
        tgt[:, :, :3] = rgb2
        tgt[:, :, 3] = padded_src[:, :, 3]

        return tgt


class GrowFilter(BaseFilter):
    "enlarge the area"

    def __init__(self, pixels, color=None):
        self.pixels = pixels
        if color is None:
            self.color = (1, 1, 1)
        else:
            self.color = color

    def __call__(self, im, dpi):
        pad = self.pixels
        ny, nx, depth = im.shape
        new_im = np.empty([pad*2 + ny, pad*2 + nx, depth], dtype="d")
        alpha = new_im[:, :, 3]
        alpha.fill(0)
        alpha[pad:-pad, pad:-pad] = im[:, :, -1]
        alpha2 = np.clip(smooth2d(alpha, self.pixels/72.*dpi) * 5, 0, 1)
        new_im[:, :, -1] = alpha2
        new_im[:, :, :-1] = self.color
        offsetx, offsety = -pad, -pad

        return new_im, offsetx, offsety


class FilteredArtistList(Artist):
    """
    A simple container to draw filtered artist.
    """

    def __init__(self, artist_list, filter):
        self._artist_list = artist_list
        self._filter = filter
        Artist.__init__(self)

    def draw(self, renderer):
        renderer.start_rasterizing()
        renderer.start_filter()
        for a in self._artist_list:
            a.draw(renderer)
        renderer.stop_filter(self._filter)
        renderer.stop_rasterizing()


def filtered_text(ax):
    # mostly copied from contour_demo.py

    # prepare image
    delta = 0.025
    x = np.arange(-3.0, 3.0, delta)
    y = np.arange(-2.0, 2.0, delta)
    X, Y = np.meshgrid(x, y)
    Z1 = mlab.bivariate_normal(X, Y, 1.0, 1.0, 0.0, 0.0)
    Z2 = mlab.bivariate_normal(X, Y, 1.5, 0.5, 1, 1)
    # difference of Gaussians
    Z = 10.0 * (Z2 - Z1)

    # draw
    im = ax.imshow(Z, interpolation='bilinear', origin='lower',
                   cmap=cm.gray, extent=(-3, 3, -2, 2))
    levels = np.arange(-1.2, 1.6, 0.2)
    CS = ax.contour(Z, levels,
                    origin='lower',
                    linewidths=2,
                    extent=(-3, 3, -2, 2))

    ax.set_aspect("auto")

    # contour label
    cl = ax.clabel(CS, levels[1::2],  # label every second level
                   inline=1,
                   fmt='%1.1f',
                   fontsize=11)

    # change clable color to black
    from matplotlib.patheffects import Normal
    for t in cl:
        t.set_color("k")
        # to force TextPath (i.e., same font in all backends)
        t.set_path_effects([Normal()])

    # Add white glows to improve visibility of labels.
    white_glows = FilteredArtistList(cl, GrowFilter(3))
    ax.add_artist(white_glows)
    white_glows.set_zorder(cl[0].get_zorder() - 0.1)

    ax.xaxis.set_visible(False)
    ax.yaxis.set_visible(False)


def drop_shadow_line(ax):
    # copied from examples/misc/svg_filter_line.py

    # draw lines
    l1, = ax.plot([0.1, 0.5, 0.9], [0.1, 0.9, 0.5], "bo-",
                  mec="b", mfc="w", lw=5, mew=3, ms=10, label="Line 1")
    l2, = ax.plot([0.1, 0.5, 0.9], [0.5, 0.2, 0.7], "ro-",
                  mec="r", mfc="w", lw=5, mew=3, ms=10, label="Line 1")

    gauss = DropShadowFilter(4)

    for l in [l1, l2]:

        # draw shadows with same lines with slight offset.

        xx = l.get_xdata()
        yy = l.get_ydata()
        shadow, = ax.plot(xx, yy)
        shadow.update_from(l)

        # offset transform
        ot = mtransforms.offset_copy(l.get_transform(), ax.figure,
                                     x=4.0, y=-6.0, units='points')

        shadow.set_transform(ot)

        # adjust zorder of the shadow lines so that it is drawn below the
        # original lines
        shadow.set_zorder(l.get_zorder() - 0.5)
        shadow.set_agg_filter(gauss)
        shadow.set_rasterized(True)  # to support mixed-mode renderers

    ax.set_xlim(0., 1.)
    ax.set_ylim(0., 1.)

    ax.xaxis.set_visible(False)
    ax.yaxis.set_visible(False)


def drop_shadow_patches(ax):
    # Copied from barchart_demo.py
    N = 5
    menMeans = (20, 35, 30, 35, 27)

    ind = np.arange(N)  # the x locations for the groups
    width = 0.35       # the width of the bars

    rects1 = ax.bar(ind, menMeans, width, color='r', ec="w", lw=2)

    womenMeans = (25, 32, 34, 20, 25)
    rects2 = ax.bar(ind + width + 0.1, womenMeans, width,
                    color='y', ec="w", lw=2)

    # gauss = GaussianFilter(1.5, offsets=(1,1), )
    gauss = DropShadowFilter(5, offsets=(1, 1), )
    shadow = FilteredArtistList(rects1 + rects2, gauss)
    ax.add_artist(shadow)
    shadow.set_zorder(rects1[0].get_zorder() - 0.1)

    ax.set_ylim(0, 40)

    ax.xaxis.set_visible(False)
    ax.yaxis.set_visible(False)


def light_filter_pie(ax):
    fracs = [15, 30, 45, 10]
    explode = (0, 0.05, 0, 0)
    pies = ax.pie(fracs, explode=explode)
    ax.patch.set_visible(True)

    light_filter = LightFilter(9)
    for p in pies[0]:
        p.set_agg_filter(light_filter)
        p.set_rasterized(True)  # to support mixed-mode renderers
        p.set(ec="none",
              lw=2)

    gauss = DropShadowFilter(9, offsets=(3, 4), alpha=0.7)
    shadow = FilteredArtistList(pies[0], gauss)
    ax.add_artist(shadow)
    shadow.set_zorder(pies[0][0].get_zorder() - 0.1)


if 1:

    plt.figure(1, figsize=(6, 6))
    plt.subplots_adjust(left=0.05, right=0.95)

    ax = plt.subplot(221)
    filtered_text(ax)

    ax = plt.subplot(222)
    drop_shadow_line(ax)

    ax = plt.subplot(223)
    drop_shadow_patches(ax)

    ax = plt.subplot(224)
    ax.set_aspect(1)
    light_filter_pie(ax)
    ax.set_frame_on(True)

    plt.show()

Gallery generated by Sphinx-Gallery